Save Secret Agents, Bribe Cops and Get Blinded by Lasers in Airlift, an Arcade Game for Mobile Devices
UNDISCLOSED LOCATION, Dec 05, 2015––The first release from startup Agent Argyle, Airlift Game refreshes the classic Helicopter Rescue genre, eschewing tanks and guns for blimps, bribes and blinding lasers.
In Airlift’s narrative, foreign government hackers have discovered the identities of OGA (Other Government Agency) agents. Players take on the role of pilots as “cleanskin” contractors whose job is to exfiltrate the agents before they are captured.
Tilting their devices to control the helicopter, players must rescue agents and bring them back to the landing pad while avoiding obstacles such as blinding lasers that really do hamper vision temporarily. For each agent rescued, players get paid in Aeros, which can be used to buy extra fuel and helicopters. But if the secret police show up, they’ll need to be used to bribe the cops.
That’s the airlift story so far. The back story is that “Airlift is what happens when you read a lot of Ars Technica and live near a hospital with a helipad,” says Airlift creator Cousin Isaac. “Almost every element in the game comes from some Ars article. That, and I have helicopters rattling my windows several times a day.”
Airlift is Cousin Isaac’s first game and features his electronic music as well as a few tracks by Doctor Popular.
The iOS game is now live and ready for takeoff on the iOS Appstore. Isaac also plans to release Airlift on Android soon and hopes to add to the narrative if the game gains traction.
This being an indie game (and a first release at that) there are still quite a few areas that need polish. The way the agents walk is pretty wonky and there are some bugs here and there. As Cousin Isaac explains: “Airlift is super-indie and very lo-fi. But it’s fun.”
Download Airlift for free at http://appstore.com/airliftgame
Checklists and Callouts: Keep It Simple, Avoid Distraction, Prevent Ineptitude.
'Less is more' appears to be the current checklist design theme.
by Fred George, Business & Commercial Aviation, April 30, 2015
The first three decades of powered flight produced an explosive growth in the capabilities and complexities of aircraft. This became all too apparent on the afternoon of Oct. 30, 1935, when Maj. Ployer Hill, chief of the U.S. Army Air Corp’s flying branch, belted into the left seat of the Boeing Model 299 prototype at Wright Field. Known to the U.S. Army as the XB-17, the Model 299 was the most-sophisticated heavy bomber ever designed in the U.S., having four engines, adjustable fuel/air mixture, controllable pitch propellers, wing flaps, electric trim and retractable landing gear, among other advances. Some mainstream media pundits suggested that the airplane was just too complex to fly for average Army pilots.
[Read the whole article here. /Admin]